

As you may have noticed, I love playing with primary colours (yellow, red and blue) and then shift them slightly to get more interesting results blues lean more toward greens, reds toward orange and yellows. I try to use a maximum of three key colours.

I have my own way of approaching colour, and my ethos is always less is more. I tend to use different varieties of primary colours that I shift in Photoshop to produce interesting results For example, I consider my character in a group of similar characters and plot their role in this new world – what dangers would they be facing? This helps a lot when creating a design with more story-related elements, and I think the final design really benefits from the process. When creating characters, I like to think of them as part of a whole universe.

The Shadow of The Beast game was brutal but also had this very airy alien aesthetic, and I wanted to get back to that feeling. I started to gather pictures by using references from Roger Dean, and then expanded into what I felt was the inspiration for that universe – this included art by 1990s comic book artist Simon Bisley and by some other artists inspired by heavy metal. So I used this project to create my own vision of it. The remake was good, but my artistic side was kind of frustrated to not have had the chance to work on it. I always loved the tone, the cover art by Roger Dean, and the music of that game. My inspiration for the project illustrated on this post was the old Psygnosis game Shadow of the Beast. With a reference set and ideas sparking, it’s time to pick up a thematic direction. This is where your creation process begins and you can start to fill that blank canvas with something that is your own. Soon you’ll start to recognise what you like, but also – and this is very important – what you don’t like.
